Thursday, December 9, 2010

Busy day

DARK FATHOM
well it looked like it wasn't going to get done but its may be finshed for our presentation next thursday the 16th! We worked our butts off today and we (finally) all worked together to get everything we needed into the game. The animations still need a lot of work if this game is going to be amazing. The only bad things is that the game never really got tested and we just got everything in the game. I wonder if anyone is going to like it... LOOKS LIKE I KNOW WHAT IM DOING THIS WEEK!

CHINCHILLA FIST
I did manage to get the skydome in with the lighting. The mast have been modeled and are to size but still need to be textured, so that is most likely what is going to get done tomorrow along with some testing as mentioned above. A lot of other modeling needs to be done. Ill post some photos as work gets done over the weekend to keep anyone up to date!

VECTORFORM INTERVIEW
I don't know how well it went today. I showed up at 10 which was the time of the interview but i wish i would have left 5 minutes earlier, oh and i should try and not get lost next time. I had my stuff available but i feel i presented it poorly but it covered all the areas that i've had some experience in and it got the point across. Hopefully they liked me enough and accept me as an intern, i feel i should write a thank you letter just for letting me have a chance. Looks like something to add to the to do list tomorrow.

A SPECIAL OPPERTUNITY
I got an email a while back that i didnt know about, about 2 months ago requesting if i could help on a game from someone i met eariler this year during interfaces. I emailed him back and he was indeed still in need of help. If he likes my work i could see myself helping out for my 3d skills which is very exciting.

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