Saturday, November 13, 2010

What a Week...



This week has been super busy and i honestly did not work on the game. I added a few steps to the top deck and made it so that top of the ship is open. The sky dome is under work and april has finished our guide to impliment into the game. We are still have problems programming the game and our animation is pretty terrible but the next five weeks should see some tremendous improvement over this version.




The next couple of weeks will see the level design completely done. This includes all the walls textured and most of the models and gameplay elements placed in the level. I redid the map as seen below and just need to put the finishing touches on the final build of the level.





Tuesday, November 9, 2010

Texture

Can't believe i didn't think of this on staturday but since i want the walls of the brushes to be on the ship anyway. I can just put an opcaticy map on the walls i don't want to show up so that we can make it appear the player is outside on the ship top deck. That way we can add a sky and water without the player actually falling off the ship.

I wish i would have built the entire ship in 3ds max now... but the textures probably would not look as clean.

Saturday, November 6, 2010

Game Production 3 Update



The ship level is well underway. I finished the bottom level of the ship last night and need to build the top deck in UDK as well, since you wont see the outside of the ship i won't even bother to develop the side of the ship, just the top deck. Everything should be pretty easy to texture this way,the textures should align up nicely and no unwrapping needed.

Saturday, October 30, 2010

So i joined the PlayStation rewards program in hopes that i will get to go to CES next year. Now the only thing i have to do is play games and play and play... and buy. Sounds easy enough, one problem though, don't have a whole lot of time. Well going to have to make some for this!

Saturday, October 23, 2010

The Map is Up




The map for Chinchilla Fist is finished, also made an event map to tell where actions and events are going to be present. Hopefully by sun/mon will have the level blocked in for unreal so that we can begin asset building and basic programming. The character still need to be concepted a little bit more so might help April with that if she needs it.

Friday, October 22, 2010

David Jaffe

Currently working on a PowerPoint Presentation about the man creating the new Twisted Metal due out in 2011! Early tommorow, will have to get down to creating that map for Chinchilla Fist... so exciting!!