Sunday, March 6, 2011
Crazy Bug
Wednesday, March 2, 2011
Good progress but issues with Eurika
Tuesday in class is where the issues arouse. I was rigging my character and it was going fine. I had to manually go through and weight the uvs because the envolopes where everywhere. I noticed that the shoulder were having troubles working with the clothes as well as the bones causing her to look really bow armed. I tried to fix it and it was going alright untill the skin stopped attaching to the bones completely. I don't really want to delete the bones but at this point i may have too.
Friday, February 18, 2011
Eurika, a good checker board or not?
This is my female model update. I am happy with the way she looks as a checker board. Still needs a little work as the uv's have not been merged to make them seamless. I cant wait to start texture her as i have never made a full character model before. She will have a green and purpleish color palette for her clothes and have maybe have some interresting skin texutre because of the background of where she lives. Hoping to have her unwrapped and have the base texture on her by the end of the weekend!Shots of the car
My little Bumble Bee
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Sunday, February 13, 2011
Update on game project
The track will indeed be finished and i started the unwrapping process for my car after two weeks of delay. I really got into the character i am building and put this project a little bit on the back burner. I have faith in my modeling process and i believe that i will be able to catch back up on my milestones. Unwrapping the track will be easy but in the unity demo that i have it also multiple unwraps on the same model and i have an idea of how it works but i need to talk to Amanda or some that would be able to help me.
Tuesday, February 8, 2011
eeary situation
fixing an ugly face
Thursday, February 3, 2011
Plobert is a mold
Thursday, January 27, 2011
Sunday, January 23, 2011
Plobert Update
Car Update
Monday, January 17, 2011
Car Concept
Tuesday, January 11, 2011
Senior Game Project
- Make a 3d race in Unity
- Make a world that is clean and lit well with a lot of emissive texture
- Model a car of my own concept and design
- build a short figure 8 race course that is a virtual death trap. Loops and cock screw jump with areas for speed and the ability to pass at every stretch
- use the same car for AI racers but give them a distinct texture where it feels it you vs everyone
Will have my milestones for the term and what i will have done by next Tue up shortly!
Thursday, December 9, 2010
Busy day
well it looked like it wasn't going to get done but its may be finshed for our presentation next thursday the 16th! We worked our butts off today and we (finally) all worked together to get everything we needed into the game. The animations still need a lot of work if this game is going to be amazing. The only bad things is that the game never really got tested and we just got everything in the game. I wonder if anyone is going to like it... LOOKS LIKE I KNOW WHAT IM DOING THIS WEEK!
CHINCHILLA FIST
I did manage to get the skydome in with the lighting. The mast have been modeled and are to size but still need to be textured, so that is most likely what is going to get done tomorrow along with some testing as mentioned above. A lot of other modeling needs to be done. Ill post some photos as work gets done over the weekend to keep anyone up to date!
VECTORFORM INTERVIEW
I don't know how well it went today. I showed up at 10 which was the time of the interview but i wish i would have left 5 minutes earlier, oh and i should try and not get lost next time. I had my stuff available but i feel i presented it poorly but it covered all the areas that i've had some experience in and it got the point across. Hopefully they liked me enough and accept me as an intern, i feel i should write a thank you letter just for letting me have a chance. Looks like something to add to the to do list tomorrow.
A SPECIAL OPPERTUNITY
I got an email a while back that i didnt know about, about 2 months ago requesting if i could help on a game from someone i met eariler this year during interfaces. I emailed him back and he was indeed still in need of help. If he likes my work i could see myself helping out for my 3d skills which is very exciting.
Monday, December 6, 2010
Sunday, December 5, 2010
:(
CHINCHILLA FIST
Its been a while since i posted an update. Did a lot of modeling for Chinchilla Fist over the last week. 10 in total, 3 of them were textured. Got water in the level now and some mast so that the ship appears to be moving. Next will come the sky dome to make the level feel real. Got to do a little research and hopeful it will be in the level by tomorrow!
DARK FATHOM
While this is going on my team project class is getting even worse. All the team is getting lazy and our game while it looks alright, should have been way better and much more playable at this point. With only two weeks left everyone needs to get their butts in gear. I have been trying to motivate the team in class and it works to an extent but as soon as class is over nothing is getting done. With only 2 - 2 and a half hour classes a week our game might turn into a deep failure.
FANTASY FOOTBALL
Just had a terrible loss today. I am now in a must win situation next week after winning 8 games in a row just to be in this place. Argghh i hate fantasy football. I have the most points scored and the most points against and am currently in second place. The leader is two games ahead of everyone, is 5th in points for and 8 in points against out of 12 teams. COULD I be lucky for once and just not have everything terrible happen to me. I swear everything is stacked against me times (Adjustable number) for no matter what i do. OH and the lions lost like always so nothing exciting happen today except that awful forearm (i mean two hand push) to the back of JAY CUTLER'S head. Way to go ref 3 terrible calls in the last 3 weeks.
INTERNSHIP
Going to try and apply for an internship at VECTOR FORM in the next week. I Got three good 3D models to show and hopefully they will get me an interview. I got two terms of school left after this semester (next year) and i feel like i don't have enough work to show for it. Well its a motivator i need to get my ass in gear. Gotta make the family proud!
Saturday, November 13, 2010
What a Week...

This week has been super busy and i honestly did not work on the game. I added a few steps to the top deck and made it so that top of the ship is open. The sky dome is under work and april has finished our guide to impliment into the game. We are still have problems programming the game and our animation is pretty terrible but the next five weeks should see some tremendous improvement over this version.
Tuesday, November 9, 2010
Texture
I wish i would have built the entire ship in 3ds max now... but the textures probably would not look as clean.



















