Sunday, March 6, 2011

Crazy Bug

So i unwrapped my track only to have it bug out on me so i may have to do it again YAY! Hopefully i will get it done by tonight, with the amount of time left i think i will have to throw a rush job texture. It will look good but not have the infomation on the texture i wanted such as road gaurds and arrows. The car is in good shape but i am having trouble making it run in unity. The code i am using is causing the tire to rotate to rotate end over end instead of a more natural car tire rotation. I will have to figure that out tomorrow as im about to head to bed!

Wednesday, March 2, 2011

Good progress but issues with Eurika

So everything went pretty swell this weekend. Got to talk to my mentor about future projects, finished texturing Eurika, and my prototype car.

Tuesday in class is where the issues arouse. I was rigging my character and it was going fine. I had to manually go through and weight the uvs because the envolopes where everywhere. I noticed that the shoulder were having troubles working with the clothes as well as the bones causing her to look really bow armed. I tried to fix it and it was going alright untill the skin stopped attaching to the bones completely. I don't really want to delete the bones but at this point i may have too.

Friday, February 18, 2011

Eurika, a good checker board or not?

This is my female model update. I am happy with the way she looks as a checker board. Still needs a little work as the uv's have not been merged to make them seamless. I cant wait to start texture her as i have never made a full character model before. She will have a green and purpleish color palette for her clothes and have maybe have some interresting skin texutre because of the background of where she lives. Hoping to have her unwrapped and have the base texture on her by the end of the weekend!

Shots of the car

shot 1
shot 2
 
normal
The car is a little rough around the edges (literally) but its coming along. Its got a couple of seems that still need work just from the shots and the normal is useless. The only place it affects is the tire treads. So will have to remake it.

My little Bumble Bee

I have finally started texturing my car! Its fully unwrapped and it was actually a pretty easy process. The diffuse texture is pretty much done. I am trying to figure out a way to add a nice nice shiny finish to my car but it just looks flat right now. I will post up the model of my car with the textures on it and the crazy bumb maps. They need some work before they will look good.

diffuse texture

unwrap no texture

Sunday, February 13, 2011

Update on game project

What i showed in class is pretty much where i am right now i just thought i would share in better detail what i plan to do with this project.

The track will indeed be finished and i started the unwrapping process for my car after two weeks of delay. I really got into the character i am building and put this project a little bit on the back burner. I have faith in my modeling process and i believe that i will be able to catch back up on my milestones. Unwrapping the track will be easy but in the unity demo that i have it also multiple unwraps on the same model and i have an idea of how it works but i need to talk to Amanda or some that would be able to help me.

Tuesday, February 8, 2011

eeary situation

Working the ear for the first time and its looking good. Its clean, has no tri's and everything is coming together well and should be easy to attach to eurika's head. Will hopefully have this finished by the night!

fixing an ugly face

I did a little bit of work over the week working on fix plobert's face. I don't know why i am having such problems modeling his face but its got to be one of the messier models i have ever made. His chin does not stand a foot from his face anymore and he actually has a curve from the front of his head moving to the back, before he was a pure square face. His cheeks look more natural and his eyes protrude more from his skull now. This could be the last of plobert, i want to focus on finishing Eurika and having her finished by the end of the term.

Thursday, February 3, 2011

Plobert is a mold

Plobert
I finally finished the entire body of plobert, it was tough but got him all done. The head was really tough and it didnt turn out very well. Hopefully i will have enough time to texture him and eurika who is also completed as well.
Face

Thursday, January 27, 2011

The Car is finished


The car is finally finished. This was a tough process to understand at first but once i got to working on the details of the car it became a lot easier to think about where to place all of the verticies. The rims of the tire may need a littl work but overall the car looks very impressive.

Sunday, January 23, 2011

Plobert Update

Plobert is coming along pretty good. Got his body connected and did a little more forming of his chest area and he has turned out pretty good. I also added the pants to this body so now i just need to do a face and finish up my first character model ever!

Car Update

This is the most recent update of my car, the side is pretty much modeled but the back and front still need a lot of work. I plan to have the car finished by next week and hopefully start texturing it by then. I was unable to do any testing in unity but i will have towork on that for tommorow Monday the 24th!

Monday, January 17, 2011

Car Concept

This is the design i came up with for my concept car. I do not have a name for it yet but i like the way it turned out. I am not a huge car person so i don't know if this car would be completely capable of being design in the real world but i studied a little car design and went to the Detroit Auto Show to get a good amount of research for this concept.

Character Concepts



Finished up with the character concepts last week for my modeling 3 class.

Tuesday, January 11, 2011

Senior Game Project

Well i got an idea in my head that sounds like a doable project in less then 10 weeks.

- Make a 3d race in Unity

- Make a world that is clean and lit well with a lot of emissive texture

- Model a car of my own concept and design

- build a short figure 8 race course that is a virtual death trap. Loops and cock screw jump with areas for speed and the ability to pass at every stretch

- use the same car for AI racers but give them a distinct texture where it feels it you vs everyone

Will have my milestones for the term and what i will have done by next Tue up shortly!

Thursday, December 9, 2010

Busy day

DARK FATHOM
well it looked like it wasn't going to get done but its may be finshed for our presentation next thursday the 16th! We worked our butts off today and we (finally) all worked together to get everything we needed into the game. The animations still need a lot of work if this game is going to be amazing. The only bad things is that the game never really got tested and we just got everything in the game. I wonder if anyone is going to like it... LOOKS LIKE I KNOW WHAT IM DOING THIS WEEK!

CHINCHILLA FIST
I did manage to get the skydome in with the lighting. The mast have been modeled and are to size but still need to be textured, so that is most likely what is going to get done tomorrow along with some testing as mentioned above. A lot of other modeling needs to be done. Ill post some photos as work gets done over the weekend to keep anyone up to date!

VECTORFORM INTERVIEW
I don't know how well it went today. I showed up at 10 which was the time of the interview but i wish i would have left 5 minutes earlier, oh and i should try and not get lost next time. I had my stuff available but i feel i presented it poorly but it covered all the areas that i've had some experience in and it got the point across. Hopefully they liked me enough and accept me as an intern, i feel i should write a thank you letter just for letting me have a chance. Looks like something to add to the to do list tomorrow.

A SPECIAL OPPERTUNITY
I got an email a while back that i didnt know about, about 2 months ago requesting if i could help on a game from someone i met eariler this year during interfaces. I emailed him back and he was indeed still in need of help. If he likes my work i could see myself helping out for my 3d skills which is very exciting.

Monday, December 6, 2010

Sunday, December 5, 2010

:(

CHINCHILLA FIST
Its been a while since i posted an update. Did a lot of modeling for Chinchilla Fist over the last week. 10 in total, 3 of them were textured. Got water in the level now and some mast so that the ship appears to be moving. Next will come the sky dome to make the level feel real. Got to do a little research and hopeful it will be in the level by tomorrow!

DARK FATHOM
While this is going on my team project class is getting even worse. All the team is getting lazy and our game while it looks alright, should have been way better and much more playable at this point. With only two weeks left everyone needs to get their butts in gear. I have been trying to motivate the team in class and it works to an extent but as soon as class is over nothing is getting done. With only 2 - 2 and a half hour classes a week our game might turn into a deep failure.

FANTASY FOOTBALL
Just had a terrible loss today. I am now in a must win situation next week after winning 8 games in a row just to be in this place. Argghh i hate fantasy football. I have the most points scored and the most points against and am currently in second place. The leader is two games ahead of everyone, is 5th in points for and 8 in points against out of 12 teams. COULD I be lucky for once and just not have everything terrible happen to me. I swear everything is stacked against me times (Adjustable number) for no matter what i do. OH and the lions lost like always so nothing exciting happen today except that awful forearm (i mean two hand push) to the back of JAY CUTLER'S head. Way to go ref 3 terrible calls in the last 3 weeks.
INTERNSHIP
Going to try and apply for an internship at VECTOR FORM in the next week. I Got three good 3D models to show and hopefully they will get me an interview. I got two terms of school left after this semester (next year) and i feel like i don't have enough work to show for it. Well its a motivator i need to get my ass in gear. Gotta make the family proud!

Saturday, November 13, 2010

What a Week...



This week has been super busy and i honestly did not work on the game. I added a few steps to the top deck and made it so that top of the ship is open. The sky dome is under work and april has finished our guide to impliment into the game. We are still have problems programming the game and our animation is pretty terrible but the next five weeks should see some tremendous improvement over this version.




The next couple of weeks will see the level design completely done. This includes all the walls textured and most of the models and gameplay elements placed in the level. I redid the map as seen below and just need to put the finishing touches on the final build of the level.





Tuesday, November 9, 2010

Texture

Can't believe i didn't think of this on staturday but since i want the walls of the brushes to be on the ship anyway. I can just put an opcaticy map on the walls i don't want to show up so that we can make it appear the player is outside on the ship top deck. That way we can add a sky and water without the player actually falling off the ship.

I wish i would have built the entire ship in 3ds max now... but the textures probably would not look as clean.