Thursday, January 27, 2011
Sunday, January 23, 2011
Plobert Update
Plobert is coming along pretty good. Got his body connected and did a little more forming of his chest area and he has turned out pretty good. I also added the pants to this body so now i just need to do a face and finish up my first character model ever!
Car Update
This is the most recent update of my car, the side is pretty much modeled but the back and front still need a lot of work. I plan to have the car finished by next week and hopefully start texturing it by then. I was unable to do any testing in unity but i will have towork on that for tommorow Monday the 24th!
Monday, January 17, 2011
Car Concept
This is the design i came up with for my concept car. I do not have a name for it yet but i like the way it turned out. I am not a huge car person so i don't know if this car would be completely capable of being design in the real world but i studied a little car design and went to the Detroit Auto Show to get a good amount of research for this concept.
Tuesday, January 11, 2011
Senior Game Project
Well i got an idea in my head that sounds like a doable project in less then 10 weeks.
- Make a 3d race in Unity
- Make a world that is clean and lit well with a lot of emissive texture
- Model a car of my own concept and design
- build a short figure 8 race course that is a virtual death trap. Loops and cock screw jump with areas for speed and the ability to pass at every stretch
- use the same car for AI racers but give them a distinct texture where it feels it you vs everyone
Will have my milestones for the term and what i will have done by next Tue up shortly!
- Make a 3d race in Unity
- Make a world that is clean and lit well with a lot of emissive texture
- Model a car of my own concept and design
- build a short figure 8 race course that is a virtual death trap. Loops and cock screw jump with areas for speed and the ability to pass at every stretch
- use the same car for AI racers but give them a distinct texture where it feels it you vs everyone
Will have my milestones for the term and what i will have done by next Tue up shortly!
Thursday, December 9, 2010
Busy day
DARK FATHOM
well it looked like it wasn't going to get done but its may be finshed for our presentation next thursday the 16th! We worked our butts off today and we (finally) all worked together to get everything we needed into the game. The animations still need a lot of work if this game is going to be amazing. The only bad things is that the game never really got tested and we just got everything in the game. I wonder if anyone is going to like it... LOOKS LIKE I KNOW WHAT IM DOING THIS WEEK!
CHINCHILLA FIST
I did manage to get the skydome in with the lighting. The mast have been modeled and are to size but still need to be textured, so that is most likely what is going to get done tomorrow along with some testing as mentioned above. A lot of other modeling needs to be done. Ill post some photos as work gets done over the weekend to keep anyone up to date!
VECTORFORM INTERVIEW
I don't know how well it went today. I showed up at 10 which was the time of the interview but i wish i would have left 5 minutes earlier, oh and i should try and not get lost next time. I had my stuff available but i feel i presented it poorly but it covered all the areas that i've had some experience in and it got the point across. Hopefully they liked me enough and accept me as an intern, i feel i should write a thank you letter just for letting me have a chance. Looks like something to add to the to do list tomorrow.
A SPECIAL OPPERTUNITY
I got an email a while back that i didnt know about, about 2 months ago requesting if i could help on a game from someone i met eariler this year during interfaces. I emailed him back and he was indeed still in need of help. If he likes my work i could see myself helping out for my 3d skills which is very exciting.
well it looked like it wasn't going to get done but its may be finshed for our presentation next thursday the 16th! We worked our butts off today and we (finally) all worked together to get everything we needed into the game. The animations still need a lot of work if this game is going to be amazing. The only bad things is that the game never really got tested and we just got everything in the game. I wonder if anyone is going to like it... LOOKS LIKE I KNOW WHAT IM DOING THIS WEEK!
CHINCHILLA FIST
I did manage to get the skydome in with the lighting. The mast have been modeled and are to size but still need to be textured, so that is most likely what is going to get done tomorrow along with some testing as mentioned above. A lot of other modeling needs to be done. Ill post some photos as work gets done over the weekend to keep anyone up to date!
VECTORFORM INTERVIEW
I don't know how well it went today. I showed up at 10 which was the time of the interview but i wish i would have left 5 minutes earlier, oh and i should try and not get lost next time. I had my stuff available but i feel i presented it poorly but it covered all the areas that i've had some experience in and it got the point across. Hopefully they liked me enough and accept me as an intern, i feel i should write a thank you letter just for letting me have a chance. Looks like something to add to the to do list tomorrow.
A SPECIAL OPPERTUNITY
I got an email a while back that i didnt know about, about 2 months ago requesting if i could help on a game from someone i met eariler this year during interfaces. I emailed him back and he was indeed still in need of help. If he likes my work i could see myself helping out for my 3d skills which is very exciting.
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